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Dark Souls, developed by From Software and released in 2011, redefines the idea of death in video games. In fact, death is integral to the game in every capacity, including its gameplay ...
Dark Souls 3 speedrunners picked up a similar trick for one of its DLC areas to bypass obstacles in the same way. "That skip was very hard," CapitaineToinon says of the Dark Souls 3 glitch.
In the first part of Dark Souls DNA, we locked the hub world structure used in Demon's Souls in a steel cage along with the seamless world layout of Dark Souls and let them battle it out. In part ...
Dark Souls 2 underlines this, but not for all the right reasons. It tries harder than any Souls game before it to be inviting to new players while still appealing to veterans, ...
Death is a common theme in Dark Souls. In fact, it's nearly unavoidable. Players die over and over again, but it's part of Dark Souls' genius. Ultimately, ...
The Dark Souls name is now legend with players and critics alike, a ... most annoying random event for free by simply making it to Day 3 and jumping off a bridge and into a black pit of death.
The Dark Queen Of Mortholme is a "short-form, second-person indie" where you play a 2D Soulslike's final boss against an ...
It's actually the least common cause of death. There's been 6.7m deaths in Dark Souls II at time of writing, and you won't believe how many people have been offed by falls.
Dark Souls 3 won't be available in the West until April 12, but where there's a will, there's a way. ... right until he walked into a death pit in the middle of the final boss room.
Dark Souls II's bosses do have some irritating aspects to them, and much as I enjoy the Royal Rat Authority as a fight it has some crazy hitboxes – many times I'm under its body as it swings a ...
Dark Souls 2 is barely available, but has already been finished over 1,500 times, according to a promotional website.. For this third entry in the Souls family of games, From Software kindly ...
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