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Wuchang: Fallen Feathers Director Xia Siyuan discusses the upcoming soulslike that was inspired by the map design philosophy ...
In the beginning, we wanted to follow the map design philosophy of Dark Souls 1 and create a hub-based, semi-open level ...
While the first title was a bit like souls-likes at the time in structure--which is to say, the non-linear freedom to get lost but not much choice in where to go--Code Vein II looks to rectify this.