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This shift isn't just about design. It's a reflection of how people are changing the way they play and what they want from games.
The INSTEROID presents an interpretation of a ‘dream car’ design with stylistic influences drawn from video game aesthetics. This concept diverges from the production INSTER model and exhibits ...
In some ways, you find that it’s quite similar to modern arcades; there are bright colors, ugly carpet, and the sound of people having fun ... of game design. It identifies a game’s key design ...
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