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Quake made a huge leap forward from the pseudo ... With that said, few people expect you to include a full single-player game with a meme port. Usually, one playable level is enough.
Microsoft shows off the evolution of Muse AI and offers a playable test of Quake II dynamically generated by Copilot. Explore ...
For this Quake 2 version, the AI was trained using lots of recorded gameplay from the original game. This footage helped the AI learn how the game works, how levels are built, and ...
I've now played the AI version of Quake, and it's...bizarre, to say the least. It feels like playing a video game in a dream. Not because it's good, but because it's everything about it feels ...
The game looks and plays a lot like the original Quake II, but instead of running on pre-designed code and graphics, everything is being generated by AI in real time. One of the key breakthroughs ...
I'm not bothered by the fact that the demo struggles to maintain a comprehensive grasp of a level in Quake, a game that's almost 30 years old. For me, the problem is what it's taken to generate ...
The company added that the technology successfully transferred to Quake II, a faster-paced game than the previously used "Bleeding Edge," demonstrating its adaptability. Microsoft acknowledges ...