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Before the backdrop of a magmatic cavern stand three adventurers: a warrior, a mage, and a trickster who, with a roll of the dice, are preparing ... to the ethos of D&D: player choice.
Are you as old as, or older than, D&D? Does that make you feel so allegiant to the game that you'd like to own a gem-infused 20-sided die with a set of aluminum dice to match? If so, Wizards had ...
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