News
Microsoft has unveiled an AI-generated interactive gameplay demo of Quake II. The AI model WHAMM allows real-time interaction ...
For one, this Quake experience isn't fun ... In fact, the AI generation may get to the enemy before they can get to you, if you simply move the wrong way. With time, I'm sure Microsoft will ...
However, enemy interaction is notably flawed ... Additionally, the scope of WHAMM's simulation is confined to a single level of Quake II. Attempting to progress beyond this point freezes image ...
For example, enemy interactions can be “incorrect ... It’s a pretty big drawback as this is a key part of the gaming experience in Quake II. Additionally, the model can forget about ...
The game looks and plays a lot like the original Quake II, but instead of running ... it is more of an approximation. Sometimes enemy encounters look a bit fuzzy, and combat can be a little ...
Enemy interaction: issues with enemy characters ... Range limitations: WHAMM is only trained on a portion of Quake II, so generation stops when it reaches the end of the area.
Ukraine's air force said that Russia launched five ballistic missiles and 170 drones during the overnight attack.
as players can only use it within playable regions of the Quake II map. Microsoft’s announcement also highlighted other shortcomings, including unclear enemy interactions, short context length ...
Speaking at a meeting with Indonesian Ambassador to Singapore Suryo Pratomo on April 23, Yudhoyono said that Indonesia and ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results