The decision followed EA’s announcement that Dragon Age: The Veilguard had underperformed on its expectations for the ...
The Veilguard failing to meet EA goals with only half of the players it wanted, EA CEO Andrew Wilson is reflecting on why ...
The newest Dragon Age failed to meet internal targets, and EA said it's due in part to the "evolving industry landscape." ...
The Veilguard failed because it lacked 'shared world features' according to EA, as the publisher's attitude to single-player ...
Although not directly referenced, that sounds very much like EA regrets sticking to a strictly single-player experience with ...
Three months have now passed since BioWare finally saw the long-awaited release of its new RPG Dragon Age: The Veilguard – ...
In continuing to publicly cop to the failure of BioWare’s latest release, EA CEO Andrew Wilson has admitted to investors ...
Dragon Age: The Veilguard might have sold more copies and made more money for EA if it had been a live-service game, the ...
The Veilguard failed at least partially because it didn’t have live-service elements. The gaming landscape has changed quite radically over the last decade. Games like Destiny and Fortnite have ...
The Veilguard is the third major BioWare game to miss the mark and EA has taken notice. The game did poorly enough to trigger ...
CEO Andrew Wilson said Veilguard "had a high quality launch and was well-reviewed," but failed to "resonate" with gamers who want "shared-world features." ...
EA confirmed weak results for its latest quarterly earnings, mainly attributed to a rough start for "Dragon Age: The ...