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Dubbed GameNGen, pronounced "game engine," the model was trained on Doom, but researchers note that nothing about the approach used is specific to that game, and could be applied to any number of ...
With dozens of image generators on the market that can produce hyper-realistic pictures from text prompts, many developers ...
Odyssey, a startup founded by self-driving pioneers Oliver Cameron and Jeff Hawke, has developed an AI model that lets users ...
“We present GameNGen, the first game engine powered entirely by a neural model that enables real-time interaction with a complex environment over long trajectories at high quality,” the ...
which they described as “the first game engine powered entirely by a neural model that enables real-time interaction with a complex environment over long trajectories at high quality.” ...
Game engines address this challenge in two key ways: Focused Training Data: Synthetic environments allow researchers to create datasets that emphasize specific features or phenomena, guiding the model ...
The game engine is back to a seat-based subscription model, signalling something of a back-to-basics approach for the company, reinforced by the more traditional Unity 6 branding. "It will not be ...