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I-frames provide invincibility during certain animation frames to avoid damage in games like Dark Souls. Hitboxes determine if an attack connects, with varying sizes affecting gameplay in ...
However, this only applies to a few brief frames when the animation begins. This is brief enough that dodge-roll is generally not a reliable tool to avoid attacks by rolling into them.
In the C, A, and N grooves, you can roll to dodge attacks, since the initial frames of the roll animation briefly render your character invincible. It's possible also to cancel rolls into special ...
In the C, A, and N grooves, you can roll to dodge attacks, since the initial frames of the roll animation briefly render your character invincible. It's possible also to cancel rolls into special ...