Take-Two Interactive, the parent publisher behind games like Grand Theft Auto VI, Borderlands 4, and Civilization VII, ...
Take-Two Interactive CEO Strauss Zelnick emphasizes the irreplaceability of human creativity in game development despite AI advancements. He asserts that developers should be fairly compensated if ...
Take-Two CEO Strauss Zelnick believes that the more time players spend in the game, the more they'll come to enjoy it. New features, including the Ages system, may take some time to get used to.
Take-Two CEO Strauss Zelnick criticizes AI in games, calling it an "oxymoron.' Take-Two Interactive takes measures to avoid using AI in upcoming games to protect intellectual property. Zelnick ...
Take-Two CEO Strauss Zelnick recently shared some interesting thoughts on the matter: In an interview with GamesIndustry, he said it's not something to worry about because AI doesn't really exist ...
Take-Two CEO Strauss Zelnick has said that workers should continue to be paid for their work if their efforts are then used or replicated by AI in the future, while maintaining that the "creative ...
Take-Two's latest financial earnings report landed last evening, and the GTA 6 publisher revealed that it plans to support ...
TL;DR: Take-Two Interactive's CEO, Strauss Zelnick, discussed the strategy for Grand Theft Auto 6, indicating it will initially release on consoles in Fall 2025, with a PC version likely following ...